ABOUT ME!

Norwich based Sound Designer

 

Services include:
 

  • Creation of original sound effects (Foley, synthesis, location recordings).
     

  • Recording sounds, musicians and vocal performances in either a studio and location environments.
     

  • Editing recordings for both creative and restoration purposes.
     

  • Implementation of sound effects, ambience, music and voice in game, and working along side the team

Work Experience in Sound
 

Sound Designer - Imaginati Studio May 2017- Nov 2017

(Planet of the Apes : Last Frontier)

Roles and responsibilities
 

  • Creating original sound effects using Foley techniques,Recording, synthesis, creative/restorative editing and sample libraries.
     

  • Implementation within Unreal Engine 4, making use of Blueprints and the cinematic player.
     

  • Mixing all assets of the game audio (voice, SFX, music, Ambience, UI sounds) to create the final mix.
     

  • Communicating between different departments of the project and responding to feedback.
     

  • Experience using Articy, Perforce and Shotgun throughout the project.

     

Sound Designer - 3DrunkMen 2013-2014 (Vanish)

(First Person Survival Horror Game)

Roles and responsibilities
 

  • Creation of all aspects of sound within the project (Ambiences, Sound Effects, Vocal performances, Music).
     

  • Implementation of assets using Unity3D game engine.
     

  • Play testing, QA, bug checking and Game Design were also part of the role.
     

Sound Designer/Sound Editor - Barnwell Print limited 2014

(Creation of a Video Advertisement)
 

  • Location based sound recordings/boom operation.
     

  • sound editing and mixing voice, Sound Effects and music.

     

Sound Designer and Composer - JumpButton Studio 2013

(Unreleased Games)
 

  • Creation of Sound Effects for 3 Indie flash games

     

Sound Designer - Nukasoft 2013

(Unreleased 3rd Person Shooter Game)
 

  • Assigned with Weapon Foley, Sound Design and Mixing

 

Software
 

  • Unreal Engine 4

  • Unity 3D

  • Pro Tools HD

  • Logic Pro X

  • Max MSP

  • Reaper

  • Ableton Live

  • Audiokinetic Wwise

  • Perforce

  • Articy

  • Shotgun
     

Education

 

Leeds Beckett University

Master of Science – MS, Sound and Music for Interactive Games

2017- Ongoing

Learned Audiokinetic Wwise, Max MSP, Unreal Engine 4.

 

West Suffolk College

Bachelor of Arts (B.A), Music Production, Merit 2.1

2010-2013

Experience recording live orchestra performances.

Learned Unity 3D Game Engine.

 

 

 

Calum Scott Grant

www.calumgrantsound.com

E-mail : csgsounddesign@gmail.com

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