ABOUT ME!
Norwich based Sound Designer
Services include:
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Creation of original sound effects (Foley, synthesis, location recordings).
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Recording sounds, musicians and vocal performances in either a studio and location environments.
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Editing recordings for both creative and restoration purposes.
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Implementation of sound effects, ambience, music and voice in game, and working along side the team

Work Experience in Sound
Sound Designer - Imaginati Studio May 2017- Nov 2017
(Planet of the Apes : Last Frontier)
Roles and responsibilities
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Creating original sound effects using Foley techniques,Recording, synthesis, creative/restorative editing and sample libraries.
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Implementation within Unreal Engine 4, making use of Blueprints and the cinematic player.
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Mixing all assets of the game audio (voice, SFX, music, Ambience, UI sounds) to create the final mix.
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Communicating between different departments of the project and responding to feedback.
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Experience using Articy, Perforce and Shotgun throughout the project.
Sound Designer - 3DrunkMen 2013-2014 (Vanish)
(First Person Survival Horror Game)
Roles and responsibilities
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Creation of all aspects of sound within the project (Ambiences, Sound Effects, Vocal performances, Music).
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Implementation of assets using Unity3D game engine.
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Play testing, QA, bug checking and Game Design were also part of the role.
Sound Designer/Sound Editor - Barnwell Print limited 2014
(Creation of a Video Advertisement)
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Location based sound recordings/boom operation.
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sound editing and mixing voice, Sound Effects and music.
Sound Designer and Composer - JumpButton Studio 2013
(Unreleased Games)
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Creation of Sound Effects for 3 Indie flash games
Sound Designer - Nukasoft 2013
(Unreleased 3rd Person Shooter Game)
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Assigned with Weapon Foley, Sound Design and Mixing
Software
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Unreal Engine 4
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Unity 3D
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Pro Tools HD
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Logic Pro X
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Max MSP
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Reaper
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Ableton Live
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Audiokinetic Wwise
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Perforce
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Articy
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Shotgun
Education
Leeds Beckett University
Master of Science – MS, Sound and Music for Interactive Games
2017- Ongoing
Learned Audiokinetic Wwise, Max MSP, Unreal Engine 4.
West Suffolk College
Bachelor of Arts (B.A), Music Production, Merit 2.1
2010-2013
Experience recording live orchestra performances.
Learned Unity 3D Game Engine.
Calum Scott Grant
E-mail : csgsounddesign@gmail.com